Comments

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I enjoyed the candle puzzle a lot. The final version is a huge improvement from the beta. The addition of a story and the voiceover dialogue gives players more incentive to explore the world to find out how the story goes. I think the movement could be adjusted a bit to make it less dizzying in the dark forest scene. Because of the terrain, players have to move up and down a lot and because it's quite dark around you, it does feel a bit uncomfortable in VR. 

Wow, the environment in this game is amazing. It feels gigantic. The forest seems so expansive, and the house feels well-leveled compared to the character. I think if there were more elements in the forest, it'd feel even more immersive. Overall though, you all did a fantastic job adapting the fairy tale into a VR experience!

- Kevin

I love the theme you created here! It matches the game mechanism where you need to collect the candies. I think it was clever to have the particles to act like hints too. Oh and that trailer was so well made, really makes players want to purchase the game!

The overall gameplay communicates a brief and polished narrative that satisfies audiences during that short moment. Following candies, which leads to finding the central place for the puzzles game, is a really clever way of navigating players to the developer's intention. Decorating the house with cadies is cute and suits the theme of your game! Good work, and keep it up! 

Very clear guidance for players to follow along the journey! The sound and different scenes work well together. I hope there will be more to explore in the vast forest in the future, like other houses or spaces to enter and solve puzzles!

I wanna talk about the trailer... You did a great job building an epic trailer! Not sure if the first 10 seconds should count as part of that trailer, but if the answer is yes, then I would maybe consider that the game concept is being delivered even without the narrated instructions in the beginning. Now, in regards to the gameplay, I like the puzzles and the level design was good! Congrats!

The railer is so professional! I love the way you tell the story~ The final puzzle is really interesting, and I love the cabin. Doing lighting inside of a room takes more efforts and I think you did a good job! It might not easy to find the way to the cabin. Maybe you can put some guide boards along the way.

I love the way you lead the player --- by using candy. The whole game gives me a peaceful and calm feeling, especially when I'm walking in the forest collecting candies. I even hope you can develop this into a meditation game that brings me immersive natural feeling and help me feel safe and calm.

- Yii

I like how you connect scene1 and scene2 with the candy route, which is consistent and interesting. And the voice-over at the beginning of the trailer is a great way to introduce the game background and lead the audience to this immersive journey.

- Chenwei(Angela)

It’s very interesting to collect the candy. These candies are cute! The Dark Forest is so big that there are a lot of zones for the player to explore. I also like the scene in the house. The trailer is attractive. I like the exciting background music. Good job!

- Jinyun