Me, Kevin and Yeon Seo created this 3-Level first-person POV game that requires the player to navigate his way through the obstacles, collect keys and cross over to the next level. I created Level-2 in the game, which has 3 obstacles. One is a drop-hole in the floor not directly in the line of sight. The other two are a cage that activates on stepping on a tile and walking through a door that drops you into the abyss. 

Features we added in this version are the LIFE feature and the coins in each level which add to the player's lives. The player begins the game with one life. Losing against any obstacle reduces the player's life by one and restarts the stage. When the player's lives become 0, it's Game Over and he has to restart the game again from Level 1. Hence collecting coins becomes an integral part of the game and is usually surrounded by some challenge to acquire it, the difficulty of which increases as the levels progress.  

Collecting the key and walking through the right door takes you to the next level. 

I used some assets from the unity asset store to populate my level with props and fruit items. Below are the links:

https://assetstore.unity.com/packages/3d/environments/urban/low-poly-storage-pac...

https://assetstore.unity.com/packages/3d/food-pack-3d-microgames-add-ons-163295

Furniture + Decor assets:

https://assetstore.unity.com/packages/3d/props/apartment-kit-124055

Sound assets:

https://www.fesliyanstudios.com/

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